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C

camera - Variable in class com.devcharles.piazzapanic.componentsystems.DebugRendererSystem
 
camera - Variable in class com.devcharles.piazzapanic.componentsystems.LightingSystem
 
camera - Variable in class com.devcharles.piazzapanic.componentsystems.RenderingSystem
 
camera - Variable in class com.devcharles.piazzapanic.GameScreen
 
camera - Variable in class com.devcharles.piazzapanic.MainMenuScreen
 
camera - Variable in class com.devcharles.piazzapanic.scene2d.Slideshow
 
camera - Variable in class com.devcharles.piazzapanic.utility.WorldTilemapRenderer
 
capacity - Variable in class com.devcharles.piazzapanic.utility.FoodStack
 
CarryItemsSystem - Class in com.devcharles.piazzapanic.componentsystems
 
CarryItemsSystem() - Constructor for class com.devcharles.piazzapanic.componentsystems.CarryItemsSystem
 
changeCooks - Variable in class com.devcharles.piazzapanic.input.KeyboardInput
 
changingCooks - Variable in class com.devcharles.piazzapanic.componentsystems.PlayerControlSystem
 
circleShape - Variable in class com.devcharles.piazzapanic.utility.EntityFactory
 
clearInputs() - Method in class com.devcharles.piazzapanic.input.KeyboardInput
 
CollisionCategory - Enum Class in com.devcharles.piazzapanic.utility.box2d
Collision categories allow specifying which Box2D fixtures collide with each other.
CollisionCategory(short) - Constructor for enum class com.devcharles.piazzapanic.utility.box2d.CollisionCategory
 
collisionLayer - Static variable in class com.devcharles.piazzapanic.utility.MapLoader
 
com.devcharles.piazzapanic - package com.devcharles.piazzapanic
 
com.devcharles.piazzapanic.components - package com.devcharles.piazzapanic.components
 
com.devcharles.piazzapanic.componentsystems - package com.devcharles.piazzapanic.componentsystems
 
com.devcharles.piazzapanic.input - package com.devcharles.piazzapanic.input
 
com.devcharles.piazzapanic.scene2d - package com.devcharles.piazzapanic.scene2d
 
com.devcharles.piazzapanic.utility - package com.devcharles.piazzapanic.utility
 
com.devcharles.piazzapanic.utility.box2d - package com.devcharles.piazzapanic.utility.box2d
 
compare(Entity, Entity) - Method in class com.devcharles.piazzapanic.utility.YComparator
 
compare(Entity, Entity) - Method in class com.devcharles.piazzapanic.utility.ZComparator
 
controllable - Static variable in class com.devcharles.piazzapanic.utility.Mappers
 
ControllableComponent - Class in com.devcharles.piazzapanic.components
 
ControllableComponent() - Constructor for class com.devcharles.piazzapanic.components.ControllableComponent
 
CookAnimator - Class in com.devcharles.piazzapanic.utility
Animations specific to the cooks.
CookAnimator() - Constructor for class com.devcharles.piazzapanic.utility.CookAnimator
 
cooking - Static variable in class com.devcharles.piazzapanic.utility.Mappers
 
CookingComponent - Class in com.devcharles.piazzapanic.components
 
CookingComponent() - Constructor for class com.devcharles.piazzapanic.components.CookingComponent
 
cookSpawnPoint - Static variable in class com.devcharles.piazzapanic.utility.MapLoader
 
countertop - Variable in class com.devcharles.piazzapanic.utility.WorldTilemapRenderer
 
countertop_f - Variable in class com.devcharles.piazzapanic.utility.WorldTilemapRenderer
 
counterTopLayer - Static variable in class com.devcharles.piazzapanic.utility.MapLoader
 
create() - Method in class com.devcharles.piazzapanic.PiazzaPanic
 
createCook(int, int) - Method in class com.devcharles.piazzapanic.utility.EntityFactory
Creates cook entity, and adds it to the engine.
createCustomer(Vector2) - Method in class com.devcharles.piazzapanic.utility.EntityFactory
Create an AI customer entity.
createDefinitions() - Method in class com.devcharles.piazzapanic.utility.EntityFactory
Create reusable definitions for bodies and fixtures.
createFood(FoodComponent.FoodType) - Method in class com.devcharles.piazzapanic.utility.EntityFactory
Create the food entity at 0,0.
createListener(Screen) - Method in class com.devcharles.piazzapanic.scene2d.Hud
 
createPointLight(RayHandler, float, float, Color, float, boolean) - Static method in class com.devcharles.piazzapanic.utility.box2d.LightBuilder
Create a point light.
createRoomLight(RayHandler, float, float, Color, float, boolean) - Static method in class com.devcharles.piazzapanic.utility.box2d.LightBuilder
Create a softer light to cover the whole room.
createStation(Station.StationType, Vector2, FoodComponent.FoodType) - Method in class com.devcharles.piazzapanic.utility.EntityFactory
Create a station entity with interactable features enabled.
createTables() - Method in class com.devcharles.piazzapanic.scene2d.Hud
 
currentFood - Variable in class com.devcharles.piazzapanic.components.ControllableComponent
 
currentObjective - Variable in class com.devcharles.piazzapanic.components.AIAgentComponent
 
currentPage - Variable in class com.devcharles.piazzapanic.scene2d.Slideshow
 
customer - Static variable in class com.devcharles.piazzapanic.utility.Mappers
 
CUSTOMER - Variable in class com.devcharles.piazzapanic.componentsystems.CustomerAISystem
 
CustomerAISystem - Class in com.devcharles.piazzapanic.componentsystems
Controls the AI Customers, creates orders.
CustomerAISystem(Map<Integer, Box2dLocation>, World, EntityFactory, Hud, Integer[]) - Constructor for class com.devcharles.piazzapanic.componentsystems.CustomerAISystem
Instantiate the system.
CustomerAnimator - Class in com.devcharles.piazzapanic.utility
Animations specific to the customers.
CustomerAnimator() - Constructor for class com.devcharles.piazzapanic.utility.CustomerAnimator
 
CustomerComponent - Class in com.devcharles.piazzapanic.components
 
CustomerComponent() - Constructor for class com.devcharles.piazzapanic.components.CustomerComponent
 
customerInteractResolver(Contact) - Method in class com.devcharles.piazzapanic.utility.box2d.WorldContactListener
 
customers - Variable in class com.devcharles.piazzapanic.componentsystems.CustomerAISystem
 
customerTimer - Variable in class com.devcharles.piazzapanic.scene2d.Hud
 
cutFood(String) - Static method in class com.devcharles.piazzapanic.utility.EntityFactory
Cut the food textures, run at game initialisation.
cutting_board - Enum constant in enum class com.devcharles.piazzapanic.utility.Station.StationType
 
cuttingBoardRecipes - Static variable in class com.devcharles.piazzapanic.utility.Station
 
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form