Class KeyboardInput

java.lang.Object
com.devcharles.piazzapanic.input.KeyboardInput
All Implemented Interfaces:
com.badlogic.gdx.InputProcessor

public class KeyboardInput extends Object implements com.badlogic.gdx.InputProcessor
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    boolean
     
    boolean
     
    boolean
     
    boolean
     
    boolean
     
    boolean
     
    boolean
     
    boolean
     
    boolean
     
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
     
    boolean
    keyDown(int keycode)
    Called when a key was pressed
    boolean
    keyTyped(char character)
    Called when a key was typed
    boolean
    keyUp(int keycode)
    Called when a key was released
    boolean
    mouseMoved(int screenX, int screenY)
    Called when the mouse was moved without any buttons being pressed.
    boolean
    scrolled(float amountX, float amountY)
    Called when the mouse wheel was scrolled.
    boolean
    touchDown(int screenX, int screenY, int pointer, int button)
    Called when the screen was touched or a mouse button was pressed.
    boolean
    touchDragged(int screenX, int screenY, int pointer)
    Called when a finger or the mouse was dragged.
    boolean
    touchUp(int screenX, int screenY, int pointer, int button)
    Called when a finger was lifted or a mouse button was released.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • left

      public boolean left
    • up

      public boolean up
    • down

      public boolean down
    • changeCooks

      public boolean changeCooks
    • putDown

      public boolean putDown
    • pickUp

      public boolean pickUp
    • interact

      public boolean interact
    • disableHud

      public boolean disableHud
  • Constructor Details

    • KeyboardInput

      public KeyboardInput()
  • Method Details

    • clearInputs

      public void clearInputs()
    • keyDown

      public boolean keyDown(int keycode)
      Description copied from interface: com.badlogic.gdx.InputProcessor
      Called when a key was pressed
      Specified by:
      keyDown in interface com.badlogic.gdx.InputProcessor
      Parameters:
      keycode - one of the constants in Input.Keys
      Returns:
      whether the input was processed
    • keyUp

      public boolean keyUp(int keycode)
      Description copied from interface: com.badlogic.gdx.InputProcessor
      Called when a key was released
      Specified by:
      keyUp in interface com.badlogic.gdx.InputProcessor
      Parameters:
      keycode - one of the constants in Input.Keys
      Returns:
      whether the input was processed
    • keyTyped

      public boolean keyTyped(char character)
      Description copied from interface: com.badlogic.gdx.InputProcessor
      Called when a key was typed
      Specified by:
      keyTyped in interface com.badlogic.gdx.InputProcessor
      Parameters:
      character - The character
      Returns:
      whether the input was processed
    • touchDown

      public boolean touchDown(int screenX, int screenY, int pointer, int button)
      Description copied from interface: com.badlogic.gdx.InputProcessor
      Called when the screen was touched or a mouse button was pressed. The button parameter will be Input.Buttons.LEFT on iOS.
      Specified by:
      touchDown in interface com.badlogic.gdx.InputProcessor
      Parameters:
      screenX - The x coordinate, origin is in the upper left corner
      screenY - The y coordinate, origin is in the upper left corner
      pointer - the pointer for the event.
      button - the button
      Returns:
      whether the input was processed
    • touchUp

      public boolean touchUp(int screenX, int screenY, int pointer, int button)
      Description copied from interface: com.badlogic.gdx.InputProcessor
      Called when a finger was lifted or a mouse button was released. The button parameter will be Input.Buttons.LEFT on iOS.
      Specified by:
      touchUp in interface com.badlogic.gdx.InputProcessor
      pointer - the pointer for the event.
      button - the button
      Returns:
      whether the input was processed
    • touchDragged

      public boolean touchDragged(int screenX, int screenY, int pointer)
      Description copied from interface: com.badlogic.gdx.InputProcessor
      Called when a finger or the mouse was dragged.
      Specified by:
      touchDragged in interface com.badlogic.gdx.InputProcessor
      pointer - the pointer for the event.
      Returns:
      whether the input was processed
    • mouseMoved

      public boolean mouseMoved(int screenX, int screenY)
      Description copied from interface: com.badlogic.gdx.InputProcessor
      Called when the mouse was moved without any buttons being pressed. Will not be called on iOS.
      Specified by:
      mouseMoved in interface com.badlogic.gdx.InputProcessor
      Returns:
      whether the input was processed
    • scrolled

      public boolean scrolled(float amountX, float amountY)
      Description copied from interface: com.badlogic.gdx.InputProcessor
      Called when the mouse wheel was scrolled. Will not be called on iOS.
      Specified by:
      scrolled in interface com.badlogic.gdx.InputProcessor
      Parameters:
      amountX - the horizontal scroll amount, negative or positive depending on the direction the wheel was scrolled.
      amountY - the vertical scroll amount, negative or positive depending on the direction the wheel was scrolled.
      Returns:
      whether the input was processed.