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P

Pair<K,V> - Class in com.devcharles.piazzapanic.utility
Create a generic tuple.
Pair(K, V) - Constructor for class com.devcharles.piazzapanic.utility.Pair
 
pause() - Method in class com.devcharles.piazzapanic.GameScreen
 
pause() - Method in class com.devcharles.piazzapanic.scene2d.Hud
 
paused - Variable in class com.devcharles.piazzapanic.scene2d.Hud
 
pausedNameLabel - Variable in class com.devcharles.piazzapanic.scene2d.Hud
 
pauseToggled - Variable in class com.devcharles.piazzapanic.scene2d.Hud
 
photo - Variable in class com.devcharles.piazzapanic.scene2d.Hud
 
PhysicsSystem - Class in com.devcharles.piazzapanic.componentsystems
Steps the Box2D world and maps the body positions to their TransformComponents to link physics and rendering.
PhysicsSystem(World) - Constructor for class com.devcharles.piazzapanic.componentsystems.PhysicsSystem
 
PiazzaPanic - Class in com.devcharles.piazzapanic
This class wraps the spritebatch.
PiazzaPanic() - Constructor for class com.devcharles.piazzapanic.PiazzaPanic
 
pickUp - Variable in class com.devcharles.piazzapanic.components.PlayerComponent
 
pickUp - Variable in class com.devcharles.piazzapanic.input.KeyboardInput
 
player - Static variable in class com.devcharles.piazzapanic.utility.Mappers
 
playerComponent - Variable in class com.devcharles.piazzapanic.componentsystems.PlayerControlSystem
 
PlayerComponent - Class in com.devcharles.piazzapanic.components
 
PlayerComponent() - Constructor for class com.devcharles.piazzapanic.components.PlayerComponent
 
PlayerControlSystem - Class in com.devcharles.piazzapanic.componentsystems
Controls the one cook that has the PlayerComponent
PlayerControlSystem(KeyboardInput) - Constructor for class com.devcharles.piazzapanic.componentsystems.PlayerControlSystem
 
pop() - Method in class com.devcharles.piazzapanic.utility.FoodStack
 
position - Variable in class com.devcharles.piazzapanic.components.TransformComponent
 
position - Variable in class com.devcharles.piazzapanic.utility.box2d.Box2dLocation
 
postSolve(Contact, ContactImpulse) - Method in class com.devcharles.piazzapanic.utility.box2d.WorldContactListener
 
ppt - Static variable in class com.devcharles.piazzapanic.utility.box2d.MapBodyBuilder
 
ppt - Variable in class com.devcharles.piazzapanic.utility.MapLoader
 
ppt - Variable in class com.devcharles.piazzapanic.utility.WorldTilemapRenderer
Pixels per tile.
prepareAABB(Box2dSquareAABBProximity.AABB) - Method in class com.devcharles.piazzapanic.utility.box2d.Box2dSquareAABBProximity
 
preSolve(Contact, Manifold) - Method in class com.devcharles.piazzapanic.utility.box2d.WorldContactListener
 
processBin(ControllableComponent) - Method in class com.devcharles.piazzapanic.componentsystems.StationSystem
Destroy the top food in the inventory of a cook.
processed - Variable in class com.devcharles.piazzapanic.components.CookingComponent
If patty is flipped, onion is chopped, etc.
processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.CarryItemsSystem
 
processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.CustomerAISystem
 
processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.DebugRendererSystem
 
processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.InventoryUpdateSystem
 
processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.PhysicsSystem
 
processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.PlayerControlSystem
 
processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.RenderingSystem
 
processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.StationSystem
 
processServe(Entity) - Method in class com.devcharles.piazzapanic.componentsystems.StationSystem
Try to combine the ingredients at the top of the player's inventory stack (max 3) into a ready meal.
processStation(ControllableComponent, StationComponent) - Method in class com.devcharles.piazzapanic.componentsystems.StationSystem
Try and process the food from the player.
push(Entity) - Method in class com.devcharles.piazzapanic.utility.FoodStack
Used internally, please use FoodStack.pushItem(Entity food) instead.
pushItem(Entity, Entity) - Method in class com.devcharles.piazzapanic.utility.FoodStack
Put a new food into inventory, use this instead of FoodStack.push(Entity food) as it binds the item location to the player and maintains a maximum inventory size of 12.
putDown - Variable in class com.devcharles.piazzapanic.components.PlayerComponent
 
putDown - Variable in class com.devcharles.piazzapanic.input.KeyboardInput
 
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form