Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
P
- Pair<K,
V> - Class in com.devcharles.piazzapanic.utility -
Create a generic tuple.
- Pair(K, V) - Constructor for class com.devcharles.piazzapanic.utility.Pair
- pause() - Method in class com.devcharles.piazzapanic.GameScreen
- pause() - Method in class com.devcharles.piazzapanic.scene2d.Hud
- paused - Variable in class com.devcharles.piazzapanic.scene2d.Hud
- pausedNameLabel - Variable in class com.devcharles.piazzapanic.scene2d.Hud
- pauseToggled - Variable in class com.devcharles.piazzapanic.scene2d.Hud
- photo - Variable in class com.devcharles.piazzapanic.scene2d.Hud
- PhysicsSystem - Class in com.devcharles.piazzapanic.componentsystems
-
Steps the Box2D world and maps the body positions to their TransformComponents to link physics and rendering.
- PhysicsSystem(World) - Constructor for class com.devcharles.piazzapanic.componentsystems.PhysicsSystem
- PiazzaPanic - Class in com.devcharles.piazzapanic
-
This class wraps the spritebatch.
- PiazzaPanic() - Constructor for class com.devcharles.piazzapanic.PiazzaPanic
- pickUp - Variable in class com.devcharles.piazzapanic.components.PlayerComponent
- pickUp - Variable in class com.devcharles.piazzapanic.input.KeyboardInput
- player - Static variable in class com.devcharles.piazzapanic.utility.Mappers
- playerComponent - Variable in class com.devcharles.piazzapanic.componentsystems.PlayerControlSystem
- PlayerComponent - Class in com.devcharles.piazzapanic.components
- PlayerComponent() - Constructor for class com.devcharles.piazzapanic.components.PlayerComponent
- PlayerControlSystem - Class in com.devcharles.piazzapanic.componentsystems
-
Controls the one cook that has the PlayerComponent
- PlayerControlSystem(KeyboardInput) - Constructor for class com.devcharles.piazzapanic.componentsystems.PlayerControlSystem
- pop() - Method in class com.devcharles.piazzapanic.utility.FoodStack
- position - Variable in class com.devcharles.piazzapanic.components.TransformComponent
- position - Variable in class com.devcharles.piazzapanic.utility.box2d.Box2dLocation
- postSolve(Contact, ContactImpulse) - Method in class com.devcharles.piazzapanic.utility.box2d.WorldContactListener
- ppt - Static variable in class com.devcharles.piazzapanic.utility.box2d.MapBodyBuilder
- ppt - Variable in class com.devcharles.piazzapanic.utility.MapLoader
- ppt - Variable in class com.devcharles.piazzapanic.utility.WorldTilemapRenderer
-
Pixels per tile.
- prepareAABB(Box2dSquareAABBProximity.AABB) - Method in class com.devcharles.piazzapanic.utility.box2d.Box2dSquareAABBProximity
- preSolve(Contact, Manifold) - Method in class com.devcharles.piazzapanic.utility.box2d.WorldContactListener
- processBin(ControllableComponent) - Method in class com.devcharles.piazzapanic.componentsystems.StationSystem
-
Destroy the top food in the inventory of a cook.
- processed - Variable in class com.devcharles.piazzapanic.components.CookingComponent
-
If patty is flipped, onion is chopped, etc.
- processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.CarryItemsSystem
- processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.CustomerAISystem
- processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.DebugRendererSystem
- processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.InventoryUpdateSystem
- processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.PhysicsSystem
- processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.PlayerControlSystem
- processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.RenderingSystem
- processEntity(Entity, float) - Method in class com.devcharles.piazzapanic.componentsystems.StationSystem
- processServe(Entity) - Method in class com.devcharles.piazzapanic.componentsystems.StationSystem
-
Try to combine the ingredients at the top of the player's inventory stack (max 3) into a ready meal.
- processStation(ControllableComponent, StationComponent) - Method in class com.devcharles.piazzapanic.componentsystems.StationSystem
-
Try and process the food from the player.
- push(Entity) - Method in class com.devcharles.piazzapanic.utility.FoodStack
-
Used internally, please use
FoodStack.pushItem(Entity food)
instead. - pushItem(Entity, Entity) - Method in class com.devcharles.piazzapanic.utility.FoodStack
-
Put a new food into inventory, use this instead of
FoodStack.push(Entity food)
as it binds the item location to the player and maintains a maximum inventory size of 12. - putDown - Variable in class com.devcharles.piazzapanic.components.PlayerComponent
- putDown - Variable in class com.devcharles.piazzapanic.input.KeyboardInput
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form