Class PlayerControlSystem

java.lang.Object
com.badlogic.ashley.core.EntitySystem
com.badlogic.ashley.systems.IteratingSystem
com.devcharles.piazzapanic.componentsystems.PlayerControlSystem

public class PlayerControlSystem extends com.badlogic.ashley.systems.IteratingSystem
Controls the one cook that has the PlayerComponent
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    (package private) boolean
     
    (package private) KeyboardInput
     
    (package private) PlayerComponent
     

    Fields inherited from class com.badlogic.ashley.core.EntitySystem

    priority
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    protected void
    processEntity(com.badlogic.ashley.core.Entity entity, float deltaTime)
    This method is called on every entity on every update call of the EntitySystem.

    Methods inherited from class com.badlogic.ashley.systems.IteratingSystem

    addedToEngine, getEntities, getFamily, removedFromEngine, update

    Methods inherited from class com.badlogic.ashley.core.EntitySystem

    checkProcessing, getEngine, setProcessing

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

  • Constructor Details

    • PlayerControlSystem

      public PlayerControlSystem(KeyboardInput input)
  • Method Details

    • processEntity

      protected void processEntity(com.badlogic.ashley.core.Entity entity, float deltaTime)
      Description copied from class: com.badlogic.ashley.systems.IteratingSystem
      This method is called on every entity on every update call of the EntitySystem. Override this to implement your system's specific processing.
      Specified by:
      processEntity in class com.badlogic.ashley.systems.IteratingSystem
      Parameters:
      entity - The current Entity being processed
      deltaTime - The delta time between the last and current frame